ProtoZed  awesome branch
A simple but powerful game framework
PZ::AnimationBase Member List

This is the complete list of members for PZ::AnimationBase, including all inherited members.

AddTime(float deltaTime)=0PZ::AnimationBasepure virtual
Animable classPZ::AnimationBasefriend
AnimationBase(AnimationManager &animationManager)PZ::AnimationBase
AnimationBase(AnimationProperties *properties, AnimationManager &animationManager)PZ::AnimationBase
AnimationGroup classPZ::AnimationBasefriend
FINISHED enum valuePZ::AnimationBase
GetAnimable()PZ::AnimationBaseinline
GetAnimationManager() const PZ::AnimationBaseinlineprotected
GetCopy()=0PZ::AnimationBasepure virtual
GetState() const PZ::AnimationBaseinline
IsPaused() const PZ::AnimationBaseinline
NOT_STARTED enum valuePZ::AnimationBase
objectPZ::AnimationBaseprotected
onFinishedPZ::AnimationBaseprotected
onStartPZ::AnimationBaseprotected
Pause(bool pause=true)PZ::AnimationBase
PAUSED enum valuePZ::AnimationBase
Resume()PZ::AnimationBase
RUNNING enum valuePZ::AnimationBase
SetFinishedCallback(AnimationCallback &callback)PZ::AnimationBaseinline
SetStartCallback(AnimationCallback &callback)PZ::AnimationBaseinline
Start(Animable &animable)PZ::AnimationBase
STARTED enum valuePZ::AnimationBase
StartImpl()=0PZ::AnimationBaseprotectedpure virtual
statePZ::AnimationBaseprotected
State enum namePZ::AnimationBase
Stop()PZ::AnimationBase
STOPPED enum valuePZ::AnimationBase
~AnimationBase()PZ::AnimationBasevirtual