ProtoZed  awesome branch
A simple but powerful game framework
Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level 123]
\NPZ
 oNAngle
 |oCDegrees
 |\CRadians
 oNArchives
 oNConvert
 oNEasing
 |oCEasingBase
 |oCBack
 |oCBounce
 |oCCirc
 |oCCubic
 |oCElastic
 |oCExpo
 |oCQuad
 |oCQuart
 |oCQuint
 |oCSine
 |\CLinear
 oNHelpers
 oNJoy
 oNKey
 oNMath
 oNMouse
 oNPlatform
 oNScope
 oNSystems
 oNVersion
 oCAnimable
 oCAnimationProperties
 oCAnimationBase
 oCAnimationGroupProperties
 oCAnimationGroup
 oCAnimationManager
 oCTweenProperties
 oCTween
 oCApplication
 oCAppState
 oCAppStateManager
 oCArchetype
 oCArchive
 oCFileSystemArchive
 oCAsset
 oCAssetManager
 oCArchetypeAsset
 oCArchetypeAsset_JSON
 oCClock
 oCComponentSmall reusable block of behavior
 oCPosition2D
 oCSceneNode
 oCSoundEmitter
 oCSprite
 oCDataChunk
 oCEntityEvent
 oCEntitiesClearedEvent
 oCComponentEvent
 oCEntityManagerManager for entities, components and the relationship between them
 oCEvent
 oCHandlerFunctionBase
 oCMemberFunctionHandler
 oCEventHandler
 oCHashString
 oCIncludeFilter
 oCDistanceFilter
 oCNoFilter
 oCLogManager
 oCLog
 |\CMessageEvent
 oCMetaEntityMeta entity. Used as a proxy to the EntityManager
 oCNonCopyable
 oCPathA file path
 |\CAttributes
 oCProfiler
 oCProfile
 oCPropertyBase
 oCProperty
 oCPropertyList
 oCQuaternion
 oCRandomManager
 oCRandom
 oCSingleton
 oCSystemA system
 oCSystemListList of systems
 oCInput
 |oCMouseButtonEvent
 |\CMouseMoveEvent
 oCInputProvider
 oCInput2
 oCRenderer
 oCSound
 oCTimestamp
 oCTypeInfo
 oCUniqueIDGenerator
 oCVector2
 oCVector3
 \CVideoMode