ProtoZed
awesome branch
A simple but powerful game framework
|
Public Types | |
enum | State { CREATED, DESTROYED } |
Public Member Functions | |
EntityEvent (State state, const EntityID &id, bool post=true) | |
![]() | |
virtual | ~Event () |
Public Attributes | |
State | state |
EntityID | id |
bool | post |
Additional Inherited Members | |
![]() | |
Event () | |
EntityID PZ::EntityEvent::id |
bool PZ::EntityEvent::post |
State PZ::EntityEvent::state |