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ProtoZed
awesome branch
A simple but powerful game framework
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Public Types | |
| enum | State { CREATED, DESTROYED } |
Public Member Functions | |
| EntityEvent (State state, const EntityID &id, bool post=true) | |
Public Member Functions inherited from PZ::Event | |
| virtual | ~Event () |
Public Attributes | |
| State | state |
| EntityID | id |
| bool | post |
Additional Inherited Members | |
Protected Member Functions inherited from PZ::Event | |
| Event () | |
| EntityID PZ::EntityEvent::id |
| bool PZ::EntityEvent::post |
| State PZ::EntityEvent::state |
1.8.2