ProtoZed
awesome branch
A simple but powerful game framework
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Classes | |
class | MouseButtonEvent |
class | MouseMoveEvent |
Public Member Functions | |
Input (const SystemType &type, Application &application) | |
virtual | ~Input () |
virtual void | Update (float deltaTime)=0 |
Runs an update. | |
virtual bool | IsKeyDown (Key::Code keyCode) const =0 |
virtual float | GetMouseX () const =0 |
virtual float | GetMouseY () const =0 |
virtual bool | IsMouseButtonDown (Mouse::Button button) const =0 |
virtual float | GetJoystickAxis (unsigned int joyId, Joy::Axis axis) const =0 |
virtual bool | IsJoystickButtonDown (unsigned int joyId, unsigned int button) const =0 |
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System (const SystemType &type, Application &application) | |
virtual | ~System () |
virtual bool | Start () |
Starts the system. | |
virtual bool | Stop () |
Stops the system. | |
const SystemType & | GetType () const |
Gets the type. | |
bool | IsStarted () const |
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EventHandler () | |
virtual | ~EventHandler () |
bool | SubscribeTo (EventHandler &handler) |
bool | UnsubscribeTo (EventHandler &handler) |
template<class T , class EventT > | |
bool | RegisterEvent (T *obj, void(T::*memFn)(EventT &)) |
template<class T , class EventT > | |
bool | UnregisterEvent (T *obj, void(T::*memFn)(EventT &)) |
void | HandleEvent (const Event &e) |
void | EmitEvent (const Event &e) const |
Additional Inherited Members | |
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Application & | GetApplication () const |
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inline |
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inlinevirtual |
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pure virtual |
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pure virtual |
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pure virtual |
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pure virtual |
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pure virtual |
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pure virtual |
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pure virtual |