|
ProtoZed
awesome branch
A simple but powerful game framework
|
Public Member Functions | |
| Application () | |
| virtual | ~Application () |
| virtual void | Start () |
| virtual void | Stop () |
| virtual void | Update (float deltaTime) |
| int | Run () |
| void | RequestShutdown () |
| float | GetTimescale () const |
| void | SetTimescale (float timescale) |
| SystemList & | GetSystemList () const |
| AppStateManager & | GetStateManager () const |
| EntityManager & | GetEntityManager () const |
| AnimationManager & | GetAnimationManager () const |
| AssetManager & | GetAssetManager () const |
| RandomManager & | GetRandomManager () const |
Additional Inherited Members | |
Protected Member Functions inherited from PZ::NonCopyable | |
| NonCopyable () | |
| PZ::Application::Application | ( | ) |
|
virtual |
| AnimationManager& PZ::Application::GetAnimationManager | ( | ) | const |
| AssetManager& PZ::Application::GetAssetManager | ( | ) | const |
| EntityManager& PZ::Application::GetEntityManager | ( | ) | const |
| RandomManager& PZ::Application::GetRandomManager | ( | ) | const |
| AppStateManager& PZ::Application::GetStateManager | ( | ) | const |
| SystemList& PZ::Application::GetSystemList | ( | ) | const |
| float PZ::Application::GetTimescale | ( | ) | const |
| void PZ::Application::RequestShutdown | ( | ) |
| int PZ::Application::Run | ( | ) |
| void PZ::Application::SetTimescale | ( | float | timescale | ) |
|
inlinevirtual |
|
inlinevirtual |
|
inlinevirtual |
1.8.2