ProtoZed  awesome branch
A simple but powerful game framework
PZ::Input Member List

This is the complete list of members for PZ::Input, including all inherited members.

EmitEvent(const Event &e) const PZ::EventHandler
EventHandler()PZ::EventHandler
GetApplication() const PZ::Systeminlineprotected
GetJoystickAxis(unsigned int joyId, Joy::Axis axis) const =0PZ::Inputpure virtual
GetMouseX() const =0PZ::Inputpure virtual
GetMouseY() const =0PZ::Inputpure virtual
GetType() const PZ::Systeminline
HandleEvent(const Event &e)PZ::EventHandler
Input(const SystemType &type, Application &application)PZ::Inputinline
IsJoystickButtonDown(unsigned int joyId, unsigned int button) const =0PZ::Inputpure virtual
IsKeyDown(Key::Code keyCode) const =0PZ::Inputpure virtual
IsMouseButtonDown(Mouse::Button button) const =0PZ::Inputpure virtual
IsStarted() const PZ::Systeminline
NonCopyable()PZ::NonCopyableinlineprotected
RegisterEvent(T *obj, void(T::*memFn)(EventT &))PZ::EventHandlerinline
Start()PZ::Systeminlinevirtual
Stop()PZ::Systeminlinevirtual
SubscribeTo(EventHandler &handler)PZ::EventHandler
System(const SystemType &type, Application &application)PZ::Systeminline
UnregisterEvent(T *obj, void(T::*memFn)(EventT &))PZ::EventHandlerinline
UnsubscribeTo(EventHandler &handler)PZ::EventHandler
Update(float deltaTime)=0PZ::Inputpure virtual
~EventHandler()PZ::EventHandlervirtual
~Input()PZ::Inputinlinevirtual
~System()PZ::Systeminlinevirtual