ProtoZed
awesome branch
A simple but powerful game framework
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Public Types | |
typedef void(T::* | MemberFunc )(EventT &) |
Public Member Functions | |
MemberFunctionHandler (T *instance, MemberFunc fn) | |
virtual void | Call (const Event &e) |
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virtual | ~HandlerFunctionBase () |
void | Exec (const Event &e) |
typedef void(T::* PZ::MemberFunctionHandler< T, EventT >::MemberFunc)(EventT &) |
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inline |
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inlinevirtual |
Implements PZ::HandlerFunctionBase.