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ProtoZed
awesome branch
A simple but powerful game framework
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Public Member Functions | |
| Clock () | |
| Clock (const Clock &other) | |
| ~Clock () | |
| const Clock & | operator= (const Clock &rhs) |
| void | Reset () |
| float | GetElapsedTime () |
| double | GetElapsedTimeDouble () |
| PZ::Clock::Clock | ( | ) |
| PZ::Clock::Clock | ( | const Clock & | other | ) |
| PZ::Clock::~Clock | ( | ) |
| float PZ::Clock::GetElapsedTime | ( | ) |
| double PZ::Clock::GetElapsedTimeDouble | ( | ) |
| void PZ::Clock::Reset | ( | ) |
1.8.2