ProtoZed
awesome branch
A simple but powerful game framework
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Public Member Functions | |
Clock () | |
Clock (const Clock &other) | |
~Clock () | |
const Clock & | operator= (const Clock &rhs) |
void | Reset () |
float | GetElapsedTime () |
double | GetElapsedTimeDouble () |
PZ::Clock::Clock | ( | ) |
PZ::Clock::Clock | ( | const Clock & | other | ) |
PZ::Clock::~Clock | ( | ) |
float PZ::Clock::GetElapsedTime | ( | ) |
double PZ::Clock::GetElapsedTimeDouble | ( | ) |
void PZ::Clock::Reset | ( | ) |