ProtoZed
awesome branch
A simple but powerful game framework
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Public Member Functions | |
LogManager () | |
~LogManager () | |
void | Open (const std::string &name, bool consoleOutput=true, bool fileOutput=true, bool timestamp=true) |
void | Close (const std::string &name) |
Log & | Get (const std::string &name) |
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Singleton () | |
~Singleton () | |
Additional Inherited Members | |
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static LogManager & | GetSingleton () |
static LogManager * | GetSingletonPtr () |
PZ::LogManager::LogManager | ( | ) |
PZ::LogManager::~LogManager | ( | ) |
void PZ::LogManager::Close | ( | const std::string & | name | ) |
Log& PZ::LogManager::Get | ( | const std::string & | name | ) |
void PZ::LogManager::Open | ( | const std::string & | name, |
bool | consoleOutput = true , |
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bool | fileOutput = true , |
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bool | timestamp = true |
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