ProtoZed
awesome branch
A simple but powerful game framework
|
Functions | |
float | Sqrt (float value) |
float | Sin (float value) |
float | Cos (float value) |
float | Tan (float value) |
float | ASin (float value) |
float | ACos (float value) |
float | ATan (float value) |
float | ATan2 (float x, float y) |
float | Pow (float value, float pow) |
float | Floor (float value) |
float | Ceil (float value) |
float | Abs (float value) |
double | Abs (double value) |
int | Abs (int value) |
template<typename T > | |
T | Clamp (T value, T min, T max) |
template<typename T > | |
T | Wrap (T value, T min, T max) |
template<typename T > | |
T | Min (T a, T b) |
template<typename T > | |
T | Max (T a, T b) |
float PZ::Math::Abs | ( | float | value | ) |
double PZ::Math::Abs | ( | double | value | ) |
int PZ::Math::Abs | ( | int | value | ) |
float PZ::Math::ACos | ( | float | value | ) |
float PZ::Math::ASin | ( | float | value | ) |
float PZ::Math::ATan | ( | float | value | ) |
float PZ::Math::ATan2 | ( | float | x, |
float | y | ||
) |
float PZ::Math::Ceil | ( | float | value | ) |
T PZ::Math::Clamp | ( | T | value, |
T | min, | ||
T | max | ||
) |
float PZ::Math::Cos | ( | float | value | ) |
float PZ::Math::Floor | ( | float | value | ) |
T PZ::Math::Max | ( | T | a, |
T | b | ||
) |
T PZ::Math::Min | ( | T | a, |
T | b | ||
) |
float PZ::Math::Pow | ( | float | value, |
float | pow | ||
) |
float PZ::Math::Sin | ( | float | value | ) |
float PZ::Math::Sqrt | ( | float | value | ) |
float PZ::Math::Tan | ( | float | value | ) |
T PZ::Math::Wrap | ( | T | value, |
T | min, | ||
T | max | ||
) |