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A simple but powerful game framework
Public Member Functions | Static Public Attributes | List of all members
PZ::Sprite Class Reference
Inheritance diagram for PZ::Sprite:
PZ::Component PZ::NonCopyable PZ::PropertyList PZ::EventHandler

Public Member Functions

 Sprite ()
 
 ~Sprite ()
 
const std::string & GetImage () const
 
void SetImage (const std::string &newImage)
 
const Vector2f GetCenter () const
 
void SetCenter (const Vector2f &newCenter)
 
- Public Member Functions inherited from PZ::Component
virtual ~Component ()
 
virtual void Init ()
 Initializes the component.
 
virtual void Destroy ()
 Destroys the component.
 
virtual void Update (float deltaTime)
 Runs an update.
 
Application & GetApplication () const
 
EntityID GetOwnerID () const
 
MetaEntity GetOwnerEntity () const
 
EntityManager & GetManager () const
 
const Timestamp & GetTimestamp () const
 Gets the timestamp for when this component was last updated.
 
- Public Member Functions inherited from PZ::PropertyList
 PropertyList ()
 
virtual ~PropertyList ()
 
bool AddProperty (PropertyBase &prop)
 
bool RemoveProperty (const std::string &name)
 
void ClearProperties ()
 
bool HasProperty (const std::string &name) const
 
PropertyBase & GetProperty (const std::string &name)
 
const PropertyBase & GetProperty (const std::string &name) const
 
template<typename T >
Property< T > & GetProperty (const std::string &name)
 
template<typename T >
const Property< T > & GetProperty (const std::string &name) const
 
const PropertyMap & GetAllProperties () const
 
- Public Member Functions inherited from PZ::EventHandler
 EventHandler ()
 
virtual ~EventHandler ()
 
bool SubscribeTo (EventHandler &handler)
 
bool UnsubscribeTo (EventHandler &handler)
 
template<class T , class EventT >
bool RegisterEvent (T *obj, void(T::*memFn)(EventT &))
 
template<class T , class EventT >
bool UnregisterEvent (T *obj, void(T::*memFn)(EventT &))
 
void HandleEvent (const Event &e)
 
void EmitEvent (const Event &e) const
 

Static Public Attributes

static const HashString Family
 

Additional Inherited Members

- Protected Member Functions inherited from PZ::Component
 Component ()
 Default constructor.
 
void UpdateTimestamp ()
 
virtual void PropertyUpdated (const PropertyBase &prop)
 

Constructor & Destructor Documentation

PZ::Sprite::Sprite ( )
PZ::Sprite::~Sprite ( )

Member Function Documentation

const Vector2f PZ::Sprite::GetCenter ( ) const
inline
const std::string& PZ::Sprite::GetImage ( ) const
inline
void PZ::Sprite::SetCenter ( const Vector2f &  newCenter)
inline
void PZ::Sprite::SetImage ( const std::string &  newImage)
inline

Member Data Documentation

const HashString PZ::Sprite::Family
static

The documentation for this class was generated from the following file: