ProtoZed  awesome branch
A simple but powerful game framework
Functions
PZ::Convert Namespace Reference

Functions

template<typename T >
std::string ToString (const T &value)
 
template<typename T >
FromString (const std::string &str)
 
template<>
std::string ToString< bool > (const bool &value)
 
template<>
bool FromString< bool > (const std::string &str)
 
template<>
std::string ToString< Vector2f > (const Vector2f &value)
 
template<>
Vector2f FromString< Vector2f > (const std::string &str)
 
template<>
std::string ToString< Angle::Degrees > (const Angle::Degrees &value)
 
template<>
Angle::Degrees FromString< Angle::Degrees > (const std::string &str)
 
template<>
std::string ToString< Angle::Radians > (const Angle::Radians &value)
 
template<>
Angle::Radians FromString< Angle::Radians > (const std::string &str)
 

Function Documentation

template<typename T >
T PZ::Convert::FromString ( const std::string &  str)
template<>
Angle::Degrees PZ::Convert::FromString< Angle::Degrees > ( const std::string &  str)
template<>
Angle::Radians PZ::Convert::FromString< Angle::Radians > ( const std::string &  str)
template<>
bool PZ::Convert::FromString< bool > ( const std::string &  str)
template<>
Vector2f PZ::Convert::FromString< Vector2f > ( const std::string &  str)
template<typename T >
std::string PZ::Convert::ToString ( const T &  value)
template<>
std::string PZ::Convert::ToString< Angle::Degrees > ( const Angle::Degrees &  value)
template<>
std::string PZ::Convert::ToString< Angle::Radians > ( const Angle::Radians &  value)
template<>
std::string PZ::Convert::ToString< bool > ( const bool &  value)
template<>
std::string PZ::Convert::ToString< Vector2f > ( const Vector2f &  value)