ProtoZed
awesome branch
A simple but powerful game framework
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Functions | |
template<typename T > | |
std::string | ToString (const T &value) |
template<typename T > | |
T | FromString (const std::string &str) |
template<> | |
std::string | ToString< bool > (const bool &value) |
template<> | |
bool | FromString< bool > (const std::string &str) |
template<> | |
std::string | ToString< Vector2f > (const Vector2f &value) |
template<> | |
Vector2f | FromString< Vector2f > (const std::string &str) |
template<> | |
std::string | ToString< Angle::Degrees > (const Angle::Degrees &value) |
template<> | |
Angle::Degrees | FromString< Angle::Degrees > (const std::string &str) |
template<> | |
std::string | ToString< Angle::Radians > (const Angle::Radians &value) |
template<> | |
Angle::Radians | FromString< Angle::Radians > (const std::string &str) |
T PZ::Convert::FromString | ( | const std::string & | str | ) |
Angle::Degrees PZ::Convert::FromString< Angle::Degrees > | ( | const std::string & | str | ) |
Angle::Radians PZ::Convert::FromString< Angle::Radians > | ( | const std::string & | str | ) |
bool PZ::Convert::FromString< bool > | ( | const std::string & | str | ) |
Vector2f PZ::Convert::FromString< Vector2f > | ( | const std::string & | str | ) |
std::string PZ::Convert::ToString | ( | const T & | value | ) |
std::string PZ::Convert::ToString< Angle::Degrees > | ( | const Angle::Degrees & | value | ) |
std::string PZ::Convert::ToString< Angle::Radians > | ( | const Angle::Radians & | value | ) |
std::string PZ::Convert::ToString< bool > | ( | const bool & | value | ) |
std::string PZ::Convert::ToString< Vector2f > | ( | const Vector2f & | value | ) |