ProtoZed
awesome branch
A simple but powerful game framework
|
Public Types | |
enum | State { ADDED, REMOVED } |
Public Member Functions | |
ComponentEvent (State state, const EntityID &id, const HashString &family, bool post=true) | |
![]() | |
virtual | ~Event () |
Public Attributes | |
State | state |
EntityID | id |
HashString | family |
bool | post |
Additional Inherited Members | |
![]() | |
Event () | |
|
inline |
HashString PZ::ComponentEvent::family |
EntityID PZ::ComponentEvent::id |
bool PZ::ComponentEvent::post |
State PZ::ComponentEvent::state |