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ProtoZed
awesome branch
A simple but powerful game framework
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Public Types | |
| enum | State { ADDED, REMOVED } |
Public Member Functions | |
| ComponentEvent (State state, const EntityID &id, const HashString &family, bool post=true) | |
Public Member Functions inherited from PZ::Event | |
| virtual | ~Event () |
Public Attributes | |
| State | state |
| EntityID | id |
| HashString | family |
| bool | post |
Additional Inherited Members | |
Protected Member Functions inherited from PZ::Event | |
| Event () | |
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inline |
| HashString PZ::ComponentEvent::family |
| EntityID PZ::ComponentEvent::id |
| bool PZ::ComponentEvent::post |
| State PZ::ComponentEvent::state |
1.8.2