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A simple but powerful game framework
PZ::AnimationGroup Member List

This is the complete list of members for PZ::AnimationGroup, including all inherited members.

AddAnimation(AnimationBase *animation)PZ::AnimationGroup
AddAnimation(const std::string &animationName)PZ::AnimationGroup
AddAnimation(const std::string &animationType, AnimationProperties *properties)PZ::AnimationGroup
AddTime(float deltaTime)PZ::AnimationGroupvirtual
AnimationBase(AnimationManager &animationManager)PZ::AnimationBase
AnimationBase(AnimationProperties *properties, AnimationManager &animationManager)PZ::AnimationBase
AnimationGroup(AnimationManager &animationManager)PZ::AnimationGroup
AnimationGroup(AnimationProperties *properties, AnimationManager &animationManager)PZ::AnimationGroup
AnimationGroup(const AnimationGroup &copy)PZ::AnimationGroup
FINISHED enum valuePZ::AnimationBase
GetAnimable()PZ::AnimationBaseinline
GetAnimationManager() const PZ::AnimationBaseinlineprotected
GetCopy()PZ::AnimationGroupvirtual
GetState() const PZ::AnimationBaseinline
IsPaused() const PZ::AnimationBaseinline
NOT_STARTED enum valuePZ::AnimationBase
objectPZ::AnimationBaseprotected
onFinishedPZ::AnimationBaseprotected
onStartPZ::AnimationBaseprotected
Pause(bool pause=true)PZ::AnimationBase
PAUSED enum valuePZ::AnimationBase
Resume()PZ::AnimationBase
RUNNING enum valuePZ::AnimationBase
SetAsync(bool async)PZ::AnimationGroup
SetFinishedCallback(AnimationCallback &callback)PZ::AnimationBaseinline
SetStartCallback(AnimationCallback &callback)PZ::AnimationBaseinline
Start(Animable &animable)PZ::AnimationBase
STARTED enum valuePZ::AnimationBase
StartImpl()PZ::AnimationGroupprotectedvirtual
State enum namePZ::AnimationBase
statePZ::AnimationBaseprotected
Stop()PZ::AnimationBase
STOPPED enum valuePZ::AnimationBase
~AnimationBase()PZ::AnimationBasevirtual
~AnimationGroup()PZ::AnimationGroup