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ProtoZed
awesome branch
A simple but powerful game framework
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This is the complete list of members for PZ::AnimationManager, including all inherited members.
| AddAnimation(const std::string &animationName, AnimationBase *animation) | PZ::AnimationManager | |
| AddAnimation(const std::string &animationName, const std::string &animationType, AnimationProperties *properties) | PZ::AnimationManager | |
| AddAnimationFromFile(const std::string &animationName, const std::string &filename) | PZ::AnimationManager | |
| AnimationManager() | PZ::AnimationManager | |
| CreateAnimation(const std::string &animationType, AnimationProperties *properties=nullptr) const | PZ::AnimationManager | |
| CreateAnimation(const std::string &animationType, AnimationProperties *properties=nullptr) const | PZ::AnimationManager | inline |
| DestroyAnimation(AnimationBase *animation) const | PZ::AnimationManager | |
| GetAnimationFromName(const std::string &animationName) const | PZ::AnimationManager | |
| HasAnimation(const std::string &animationName) const | PZ::AnimationManager | |
| NonCopyable() | PZ::NonCopyable | inlineprotected |
| RegisterAnimationType(const std::string &animationType) | PZ::AnimationManager | inline |
| RemoveAnimation(const std::string &animationName) | PZ::AnimationManager | |
| UnregisterAnimationType(const std::string &animationType) | PZ::AnimationManager | |
| ~AnimationManager() | PZ::AnimationManager |
1.8.2