ProtoZed
awesome branch
A simple but powerful game framework
|
This is the complete list of members for PZ::AnimationManager, including all inherited members.
AddAnimation(const std::string &animationName, AnimationBase *animation) | PZ::AnimationManager | |
AddAnimation(const std::string &animationName, const std::string &animationType, AnimationProperties *properties) | PZ::AnimationManager | |
AddAnimationFromFile(const std::string &animationName, const std::string &filename) | PZ::AnimationManager | |
AnimationManager() | PZ::AnimationManager | |
CreateAnimation(const std::string &animationType, AnimationProperties *properties=nullptr) const | PZ::AnimationManager | |
CreateAnimation(const std::string &animationType, AnimationProperties *properties=nullptr) const | PZ::AnimationManager | inline |
DestroyAnimation(AnimationBase *animation) const | PZ::AnimationManager | |
GetAnimationFromName(const std::string &animationName) const | PZ::AnimationManager | |
HasAnimation(const std::string &animationName) const | PZ::AnimationManager | |
NonCopyable() | PZ::NonCopyable | inlineprotected |
RegisterAnimationType(const std::string &animationType) | PZ::AnimationManager | inline |
RemoveAnimation(const std::string &animationName) | PZ::AnimationManager | |
UnregisterAnimationType(const std::string &animationType) | PZ::AnimationManager | |
~AnimationManager() | PZ::AnimationManager |