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ProtoZed
awesome branch
A simple but powerful game framework
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This is the complete list of members for PZ::AssetManager, including all inherited members.
| AddArchive(const Path &filename, const ArchiveType &type, bool indexAll=true, bool onlyIndexRegisteredTypes=true) | PZ::AssetManager | |
| AssetManager(Application &application) | PZ::AssetManager | |
| Get(const Path &filename, bool autoLoad=true) | PZ::AssetManager | inline |
| Get(const Path &filename, bool autoLoad=true) | PZ::AssetManager | |
| IndexAll(bool onlyIndexRegisteredTypes=true) | PZ::AssetManager | |
| IndexFile(const Path &filename) | PZ::AssetManager | |
| Load(const Path &filename) | PZ::AssetManager | |
| LoadAll() | PZ::AssetManager | |
| LoadAs(const Path &filename, const AssetType &type) | PZ::AssetManager | |
| NonCopyable() | PZ::NonCopyable | inlineprotected |
| RegisterArchiveHandler(const ArchiveType &type) | PZ::AssetManager | inline |
| RegisterAssetType(const AssetType &type) | PZ::AssetManager | inline |
| RemoveArchive(const Path &filename) | PZ::AssetManager | |
| SetType(const std::string &extension, const AssetType &type) | PZ::AssetManager | |
| Unload(const Path &filename) | PZ::AssetManager | |
| UnloadAll() | PZ::AssetManager | |
| UnregisterArchiveHandler(const ArchiveType &type) | PZ::AssetManager | inline |
| UnregisterAssetType(const AssetType &type) | PZ::AssetManager | inline |
| ~AssetManager() | PZ::AssetManager |
1.8.2