ProtoZed
awesome branch
A simple but powerful game framework
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This is the complete list of members for PZ::AssetManager, including all inherited members.
AddArchive(const Path &filename, const ArchiveType &type, bool indexAll=true, bool onlyIndexRegisteredTypes=true) | PZ::AssetManager | |
AssetManager(Application &application) | PZ::AssetManager | |
Get(const Path &filename, bool autoLoad=true) | PZ::AssetManager | inline |
Get(const Path &filename, bool autoLoad=true) | PZ::AssetManager | |
IndexAll(bool onlyIndexRegisteredTypes=true) | PZ::AssetManager | |
IndexFile(const Path &filename) | PZ::AssetManager | |
Load(const Path &filename) | PZ::AssetManager | |
LoadAll() | PZ::AssetManager | |
LoadAs(const Path &filename, const AssetType &type) | PZ::AssetManager | |
NonCopyable() | PZ::NonCopyable | inlineprotected |
RegisterArchiveHandler(const ArchiveType &type) | PZ::AssetManager | inline |
RegisterAssetType(const AssetType &type) | PZ::AssetManager | inline |
RemoveArchive(const Path &filename) | PZ::AssetManager | |
SetType(const std::string &extension, const AssetType &type) | PZ::AssetManager | |
Unload(const Path &filename) | PZ::AssetManager | |
UnloadAll() | PZ::AssetManager | |
UnregisterArchiveHandler(const ArchiveType &type) | PZ::AssetManager | inline |
UnregisterAssetType(const AssetType &type) | PZ::AssetManager | inline |
~AssetManager() | PZ::AssetManager |