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A simple but powerful game framework
PZ::AssetManager Member List

This is the complete list of members for PZ::AssetManager, including all inherited members.

AddArchive(const Path &filename, const ArchiveType &type, bool indexAll=true, bool onlyIndexRegisteredTypes=true)PZ::AssetManager
AssetManager(Application &application)PZ::AssetManager
Get(const Path &filename, bool autoLoad=true)PZ::AssetManagerinline
Get(const Path &filename, bool autoLoad=true)PZ::AssetManager
IndexAll(bool onlyIndexRegisteredTypes=true)PZ::AssetManager
IndexFile(const Path &filename)PZ::AssetManager
Load(const Path &filename)PZ::AssetManager
LoadAll()PZ::AssetManager
LoadAs(const Path &filename, const AssetType &type)PZ::AssetManager
NonCopyable()PZ::NonCopyableinlineprotected
RegisterArchiveHandler(const ArchiveType &type)PZ::AssetManagerinline
RegisterAssetType(const AssetType &type)PZ::AssetManagerinline
RemoveArchive(const Path &filename)PZ::AssetManager
SetType(const std::string &extension, const AssetType &type)PZ::AssetManager
Unload(const Path &filename)PZ::AssetManager
UnloadAll()PZ::AssetManager
UnregisterArchiveHandler(const ArchiveType &type)PZ::AssetManagerinline
UnregisterAssetType(const AssetType &type)PZ::AssetManagerinline
~AssetManager()PZ::AssetManager