ProtoZed
awesome branch
A simple but powerful game framework
Main Page
Namespaces
Classes
Files
Class List
Class Index
Class Hierarchy
Class Members
PZ
Component
PZ::Component Member List
This is the complete list of members for
PZ::Component
, including all inherited members.
AddProperty
(PropertyBase &prop)
PZ::PropertyList
ClearProperties
()
PZ::PropertyList
Component
()
PZ::Component
inline
protected
Destroy
()
PZ::Component
inline
virtual
EmitEvent
(const Event &e) const
PZ::EventHandler
EntityManager
class
PZ::Component
friend
EventHandler
()
PZ::EventHandler
GetAllProperties
() const
PZ::PropertyList
inline
GetApplication
() const
PZ::Component
inline
GetManager
() const
PZ::Component
inline
GetOwnerEntity
() const
PZ::Component
inline
GetOwnerID
() const
PZ::Component
inline
GetProperty
(const std::string &name)
PZ::PropertyList
GetProperty
(const std::string &name) const
PZ::PropertyList
GetProperty
(const std::string &name)
PZ::PropertyList
inline
GetProperty
(const std::string &name) const
PZ::PropertyList
inline
GetTimestamp
() const
PZ::Component
inline
HandleEvent
(const Event &e)
PZ::EventHandler
HasProperty
(const std::string &name) const
PZ::PropertyList
Init
()
PZ::Component
inline
virtual
NonCopyable
()
PZ::NonCopyable
inline
protected
PropertyList
()
PZ::PropertyList
PropertyUpdated
(const PropertyBase &prop)
PZ::Component
inline
protected
virtual
RegisterEvent
(T *obj, void(T::*memFn)(EventT &))
PZ::EventHandler
inline
RemoveProperty
(const std::string &name)
PZ::PropertyList
SubscribeTo
(EventHandler &handler)
PZ::EventHandler
UnregisterEvent
(T *obj, void(T::*memFn)(EventT &))
PZ::EventHandler
inline
UnsubscribeTo
(EventHandler &handler)
PZ::EventHandler
Update
(float deltaTime)
PZ::Component
inline
virtual
UpdateTimestamp
()
PZ::Component
inline
protected
~Component
()
PZ::Component
inline
virtual
~EventHandler
()
PZ::EventHandler
virtual
~PropertyList
()
PZ::PropertyList
virtual
Generated on Sun Aug 19 2012 02:17:00 for ProtoZed by
1.8.2