ProtoZed  awesome branch
A simple but powerful game framework
PZ::Log Member List

This is the complete list of members for PZ::Log, including all inherited members.

Debug(const std::string &message)PZ::Loginline
Debug(const std::string &name, const std::string &message)PZ::Loginlinestatic
EmitEvent(const Event &e) const PZ::EventHandler
Error(const std::string &message)PZ::Loginline
Error(const std::string &name, const std::string &message)PZ::Loginlinestatic
EventHandler()PZ::EventHandler
HandleEvent(const Event &e)PZ::EventHandler
Info(const std::string &message)PZ::Loginline
Info(const std::string &name, const std::string &message)PZ::Loginlinestatic
IsConsoleOutputEnabled() const PZ::Log
IsFileOutputEnabled() const PZ::Log
IsTimestampEnabled() const PZ::Log
LogManager classPZ::Logfriend
LT_DEBUG enum valuePZ::Log
LT_ERROR enum valuePZ::Log
LT_INFO enum valuePZ::Log
LT_WARNING enum valuePZ::Log
Message(Type type, const std::string &message)PZ::Log
Message(const std::string &name, Type type, const std::string &message)PZ::Loginlinestatic
NonCopyable()PZ::NonCopyableinlineprotected
RegisterEvent(T *obj, void(T::*memFn)(EventT &))PZ::EventHandlerinline
SetConsoleOutput(bool enable)PZ::Log
SetTimestamp(bool enable)PZ::Log
SubscribeTo(EventHandler &handler)PZ::EventHandler
Type enum namePZ::Log
UnregisterEvent(T *obj, void(T::*memFn)(EventT &))PZ::EventHandlerinline
UnsubscribeTo(EventHandler &handler)PZ::EventHandler
Warning(const std::string &message)PZ::Loginline
Warning(const std::string &name, const std::string &message)PZ::Loginlinestatic
~EventHandler()PZ::EventHandlervirtual