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ProtoZed
awesome branch
A simple but powerful game framework
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This is the complete list of members for PZ::MetaEntity, including all inherited members.
| AddComponent() | PZ::MetaEntity | inline |
| AddComponent(const HashString &family) | PZ::MetaEntity | inline |
| Destroy() | PZ::MetaEntity | inline |
| EntityManager class | PZ::MetaEntity | friend |
| GetAllComponents(ComponentList &list) const | PZ::MetaEntity | inline |
| GetComponent() const | PZ::MetaEntity | inline |
| GetComponent(const HashString &family) const | PZ::MetaEntity | inline |
| GetID() const | PZ::MetaEntity | inline |
| GetManager() const | PZ::MetaEntity | inline |
| HasComponent() const | PZ::MetaEntity | inline |
| HasComponent(const HashString &family) const | PZ::MetaEntity | inline |
| IsValid() const | PZ::MetaEntity | inline |
| MetaEntity() | PZ::MetaEntity | inline |
| operator!=(const MetaEntity &other) | PZ::MetaEntity | inline |
| operator==(const MetaEntity &other) | PZ::MetaEntity | inline |
| RemoveComponent() | PZ::MetaEntity | inline |
| RemoveComponent(const HashString &family) | PZ::MetaEntity | inline |
| StillExists() const | PZ::MetaEntity | inline |
| ~MetaEntity() | PZ::MetaEntity | inline |
1.8.2