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ProtoZed
awesome branch
A simple but powerful game framework
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This is the complete list of members for PZ::Position2D, including all inherited members.
| AddProperty(PropertyBase &prop) | PZ::PropertyList | |
| ClearProperties() | PZ::PropertyList | |
| Component() | PZ::Component | inlineprotected |
| ConvertGlobalToLocal(const Vector2f &position) const | PZ::Position2D | |
| ConvertLocalToGlobal(const Vector2f &position) const | PZ::Position2D | |
| Destroy() | PZ::Component | inlinevirtual |
| EmitEvent(const Event &e) const | PZ::EventHandler | |
| EventHandler() | PZ::EventHandler | |
| Family | PZ::Position2D | static |
| GetAllProperties() const | PZ::PropertyList | inline |
| GetApplication() const | PZ::Component | inline |
| GetDepth() const | PZ::Position2D | inline |
| GetInheritAxes() const | PZ::Position2D | inline |
| GetInheritPosition() const | PZ::Position2D | inline |
| GetInheritRotation() const | PZ::Position2D | inline |
| GetInheritScale() const | PZ::Position2D | inline |
| GetManager() const | PZ::Component | inline |
| GetOwnerEntity() const | PZ::Component | inline |
| GetOwnerID() const | PZ::Component | inline |
| GetPosition(Scope::Level scope=Scope::LOCAL) const | PZ::Position2D | |
| GetProperty(const std::string &name) | PZ::PropertyList | |
| GetProperty(const std::string &name) const | PZ::PropertyList | |
| GetProperty(const std::string &name) | PZ::PropertyList | inline |
| GetProperty(const std::string &name) const | PZ::PropertyList | inline |
| GetRotation(Scope::Level scope=Scope::LOCAL) const | PZ::Position2D | |
| GetScale(Scope::Level scope=Scope::LOCAL) const | PZ::Position2D | |
| GetTimestamp() const | PZ::Component | inline |
| HandleEvent(const Event &e) | PZ::EventHandler | |
| HasProperty(const std::string &name) const | PZ::PropertyList | |
| Init() | PZ::Position2D | virtual |
| Move(const Vector2f &dPos, Scope::Level scope=Scope::LOCAL) | PZ::Position2D | inline |
| Move(float dX, float dY, Scope::Level scope=Scope::LOCAL) | PZ::Position2D | inline |
| MoveDepth(float dDepth) | PZ::Position2D | inline |
| NonCopyable() | PZ::NonCopyable | inlineprotected |
| Position2D() | PZ::Position2D | |
| PropertyList() | PZ::PropertyList | |
| PropertyUpdated(const PropertyBase &prop) | PZ::Position2D | protectedvirtual |
| RegisterEvent(T *obj, void(T::*memFn)(EventT &)) | PZ::EventHandler | inline |
| RemoveProperty(const std::string &name) | PZ::PropertyList | |
| Rotate(Angle::Degrees angle, Scope::Level scope=Scope::LOCAL) | PZ::Position2D | inline |
| Scale(const Vector2f &dScale, Scope::Level scope=Scope::LOCAL) | PZ::Position2D | inline |
| Scale(float dX, float dY, Scope::Level scope=Scope::LOCAL) | PZ::Position2D | inline |
| SetDepth(float newDepth) | PZ::Position2D | inline |
| SetInheritAxes(bool inherit) | PZ::Position2D | inline |
| SetInheritPosition(bool inherit) | PZ::Position2D | inline |
| SetInheritRotation(bool inherit) | PZ::Position2D | inline |
| SetInheritScale(bool inherit) | PZ::Position2D | inline |
| SetPosition(const Vector2f &newPos, Scope::Level scope=Scope::LOCAL) | PZ::Position2D | |
| SetPosition(float newX, float newY, Scope::Level scope=Scope::LOCAL) | PZ::Position2D | inline |
| SetRotation(Angle::Degrees newRotation, Scope::Level scope=Scope::LOCAL) | PZ::Position2D | |
| SetScale(const Vector2f &newScale, Scope::Level scope=Scope::LOCAL) | PZ::Position2D | |
| SetScale(float scaleX, float scaleY, Scope::Level scope=Scope::LOCAL) | PZ::Position2D | inline |
| SetScaleX(float scaleX, Scope::Level scope=Scope::LOCAL) | PZ::Position2D | inline |
| SetScaleY(float scaleY, Scope::Level scope=Scope::LOCAL) | PZ::Position2D | inline |
| SetX(float newX, Scope::Level scope=Scope::LOCAL) | PZ::Position2D | inline |
| SetY(float newY, Scope::Level scope=Scope::LOCAL) | PZ::Position2D | inline |
| SubscribeTo(EventHandler &handler) | PZ::EventHandler | |
| UnregisterEvent(T *obj, void(T::*memFn)(EventT &)) | PZ::EventHandler | inline |
| UnsubscribeTo(EventHandler &handler) | PZ::EventHandler | |
| Update(float deltaTime) | PZ::Component | inlinevirtual |
| UpdateTimestamp() | PZ::Component | inlineprotected |
| ~Component() | PZ::Component | inlinevirtual |
| ~EventHandler() | PZ::EventHandler | virtual |
| ~Position2D() | PZ::Position2D | |
| ~PropertyList() | PZ::PropertyList | virtual |
1.8.2