ProtoZed
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A simple but powerful game framework
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This is the complete list of members for PZ::Position2D, including all inherited members.
AddProperty(PropertyBase &prop) | PZ::PropertyList | |
ClearProperties() | PZ::PropertyList | |
Component() | PZ::Component | inlineprotected |
ConvertGlobalToLocal(const Vector2f &position) const | PZ::Position2D | |
ConvertLocalToGlobal(const Vector2f &position) const | PZ::Position2D | |
Destroy() | PZ::Component | inlinevirtual |
EmitEvent(const Event &e) const | PZ::EventHandler | |
EventHandler() | PZ::EventHandler | |
Family | PZ::Position2D | static |
GetAllProperties() const | PZ::PropertyList | inline |
GetApplication() const | PZ::Component | inline |
GetDepth() const | PZ::Position2D | inline |
GetInheritAxes() const | PZ::Position2D | inline |
GetInheritPosition() const | PZ::Position2D | inline |
GetInheritRotation() const | PZ::Position2D | inline |
GetInheritScale() const | PZ::Position2D | inline |
GetManager() const | PZ::Component | inline |
GetOwnerEntity() const | PZ::Component | inline |
GetOwnerID() const | PZ::Component | inline |
GetPosition(Scope::Level scope=Scope::LOCAL) const | PZ::Position2D | |
GetProperty(const std::string &name) | PZ::PropertyList | |
GetProperty(const std::string &name) const | PZ::PropertyList | |
GetProperty(const std::string &name) | PZ::PropertyList | inline |
GetProperty(const std::string &name) const | PZ::PropertyList | inline |
GetRotation(Scope::Level scope=Scope::LOCAL) const | PZ::Position2D | |
GetScale(Scope::Level scope=Scope::LOCAL) const | PZ::Position2D | |
GetTimestamp() const | PZ::Component | inline |
HandleEvent(const Event &e) | PZ::EventHandler | |
HasProperty(const std::string &name) const | PZ::PropertyList | |
Init() | PZ::Position2D | virtual |
Move(const Vector2f &dPos, Scope::Level scope=Scope::LOCAL) | PZ::Position2D | inline |
Move(float dX, float dY, Scope::Level scope=Scope::LOCAL) | PZ::Position2D | inline |
MoveDepth(float dDepth) | PZ::Position2D | inline |
NonCopyable() | PZ::NonCopyable | inlineprotected |
Position2D() | PZ::Position2D | |
PropertyList() | PZ::PropertyList | |
PropertyUpdated(const PropertyBase &prop) | PZ::Position2D | protectedvirtual |
RegisterEvent(T *obj, void(T::*memFn)(EventT &)) | PZ::EventHandler | inline |
RemoveProperty(const std::string &name) | PZ::PropertyList | |
Rotate(Angle::Degrees angle, Scope::Level scope=Scope::LOCAL) | PZ::Position2D | inline |
Scale(const Vector2f &dScale, Scope::Level scope=Scope::LOCAL) | PZ::Position2D | inline |
Scale(float dX, float dY, Scope::Level scope=Scope::LOCAL) | PZ::Position2D | inline |
SetDepth(float newDepth) | PZ::Position2D | inline |
SetInheritAxes(bool inherit) | PZ::Position2D | inline |
SetInheritPosition(bool inherit) | PZ::Position2D | inline |
SetInheritRotation(bool inherit) | PZ::Position2D | inline |
SetInheritScale(bool inherit) | PZ::Position2D | inline |
SetPosition(const Vector2f &newPos, Scope::Level scope=Scope::LOCAL) | PZ::Position2D | |
SetPosition(float newX, float newY, Scope::Level scope=Scope::LOCAL) | PZ::Position2D | inline |
SetRotation(Angle::Degrees newRotation, Scope::Level scope=Scope::LOCAL) | PZ::Position2D | |
SetScale(const Vector2f &newScale, Scope::Level scope=Scope::LOCAL) | PZ::Position2D | |
SetScale(float scaleX, float scaleY, Scope::Level scope=Scope::LOCAL) | PZ::Position2D | inline |
SetScaleX(float scaleX, Scope::Level scope=Scope::LOCAL) | PZ::Position2D | inline |
SetScaleY(float scaleY, Scope::Level scope=Scope::LOCAL) | PZ::Position2D | inline |
SetX(float newX, Scope::Level scope=Scope::LOCAL) | PZ::Position2D | inline |
SetY(float newY, Scope::Level scope=Scope::LOCAL) | PZ::Position2D | inline |
SubscribeTo(EventHandler &handler) | PZ::EventHandler | |
UnregisterEvent(T *obj, void(T::*memFn)(EventT &)) | PZ::EventHandler | inline |
UnsubscribeTo(EventHandler &handler) | PZ::EventHandler | |
Update(float deltaTime) | PZ::Component | inlinevirtual |
UpdateTimestamp() | PZ::Component | inlineprotected |
~Component() | PZ::Component | inlinevirtual |
~EventHandler() | PZ::EventHandler | virtual |
~Position2D() | PZ::Position2D | |
~PropertyList() | PZ::PropertyList | virtual |