ProtoZed  awesome branch
A simple but powerful game framework
PZ::Renderer Member List

This is the complete list of members for PZ::Renderer, including all inherited members.

canChangeTitle() const PZ::Rendererinlineprotectedvirtual
EmitEvent(const Event &e) const PZ::EventHandler
EventHandler()PZ::EventHandler
GetApplication() const PZ::Systeminlineprotected
GetTitle() const PZ::Rendererinline
GetType() const PZ::Systeminline
GetVideMode() const PZ::Rendererinline
HandleEvent(const Event &e)PZ::EventHandler
IsStarted() const PZ::Systeminline
NonCopyable()PZ::NonCopyableinlineprotected
RegisterEvent(T *obj, void(T::*memFn)(EventT &))PZ::EventHandlerinline
Renderer(const SystemType &type, Application &application)PZ::Renderer
SetTitle(const std::string &newTitle)PZ::Renderer
SetVideoMode(const VideoMode &newVideoMode)PZ::Renderer
Start()PZ::Renderervirtual
Stop()PZ::Renderervirtual
SubscribeTo(EventHandler &handler)PZ::EventHandler
System(const SystemType &type, Application &application)PZ::Systeminline
titlePZ::Rendererprotected
titleUpdated()PZ::Rendererinlineprotectedvirtual
UnregisterEvent(T *obj, void(T::*memFn)(EventT &))PZ::EventHandlerinline
UnsubscribeTo(EventHandler &handler)PZ::EventHandler
Update(float deltaTime)=0PZ::Rendererpure virtual
videoModePZ::Rendererprotected
videoModeUpdated()PZ::Rendererinlineprotectedvirtual
~EventHandler()PZ::EventHandlervirtual
~Renderer()PZ::Renderervirtual
~System()PZ::Systeminlinevirtual