ProtoZed  awesome branch
A simple but powerful game framework
PZ::Sound Member List

This is the complete list of members for PZ::Sound, including all inherited members.

EmitEvent(const Event &e) const PZ::EventHandler
EventHandler()PZ::EventHandler
GetApplication() const PZ::Systeminlineprotected
GetType() const PZ::Systeminline
HandleEvent(const Event &e)PZ::EventHandler
IsStarted() const PZ::Systeminline
NonCopyable()PZ::NonCopyableinlineprotected
RegisterEvent(T *obj, void(T::*memFn)(EventT &))PZ::EventHandlerinline
Sound(const SystemType &type, Application &application)PZ::Sound
Start()PZ::Soundvirtual
Stop()PZ::Soundvirtual
SubscribeTo(EventHandler &handler)PZ::EventHandler
System(const SystemType &type, Application &application)PZ::Systeminline
UnregisterEvent(T *obj, void(T::*memFn)(EventT &))PZ::EventHandlerinline
UnsubscribeTo(EventHandler &handler)PZ::EventHandler
Update(float deltaTime)=0PZ::Soundpure virtual
~EventHandler()PZ::EventHandlervirtual
~Sound()PZ::Soundvirtual
~System()PZ::Systeminlinevirtual