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ProtoZed
awesome branch
A simple but powerful game framework
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This is the complete list of members for PZ::System, including all inherited members.
| EmitEvent(const Event &e) const | PZ::EventHandler | |
| EventHandler() | PZ::EventHandler | |
| GetApplication() const | PZ::System | inlineprotected |
| GetType() const | PZ::System | inline |
| HandleEvent(const Event &e) | PZ::EventHandler | |
| IsStarted() const | PZ::System | inline |
| NonCopyable() | PZ::NonCopyable | inlineprotected |
| RegisterEvent(T *obj, void(T::*memFn)(EventT &)) | PZ::EventHandler | inline |
| Start() | PZ::System | inlinevirtual |
| Stop() | PZ::System | inlinevirtual |
| SubscribeTo(EventHandler &handler) | PZ::EventHandler | |
| System(const SystemType &type, Application &application) | PZ::System | inline |
| UnregisterEvent(T *obj, void(T::*memFn)(EventT &)) | PZ::EventHandler | inline |
| UnsubscribeTo(EventHandler &handler) | PZ::EventHandler | |
| Update(float deltaTime)=0 | PZ::System | pure virtual |
| ~EventHandler() | PZ::EventHandler | virtual |
| ~System() | PZ::System | inlinevirtual |
1.8.2