ProtoZed
awesome branch
A simple but powerful game framework
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This is the complete list of members for PZ::System, including all inherited members.
EmitEvent(const Event &e) const | PZ::EventHandler | |
EventHandler() | PZ::EventHandler | |
GetApplication() const | PZ::System | inlineprotected |
GetType() const | PZ::System | inline |
HandleEvent(const Event &e) | PZ::EventHandler | |
IsStarted() const | PZ::System | inline |
NonCopyable() | PZ::NonCopyable | inlineprotected |
RegisterEvent(T *obj, void(T::*memFn)(EventT &)) | PZ::EventHandler | inline |
Start() | PZ::System | inlinevirtual |
Stop() | PZ::System | inlinevirtual |
SubscribeTo(EventHandler &handler) | PZ::EventHandler | |
System(const SystemType &type, Application &application) | PZ::System | inline |
UnregisterEvent(T *obj, void(T::*memFn)(EventT &)) | PZ::EventHandler | inline |
UnsubscribeTo(EventHandler &handler) | PZ::EventHandler | |
Update(float deltaTime)=0 | PZ::System | pure virtual |
~EventHandler() | PZ::EventHandler | virtual |
~System() | PZ::System | inlinevirtual |