ProtoZed
awesome branch
A simple but powerful game framework
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This is the complete list of members for PZ::SystemList, including all inherited members.
Add(const SystemType &type) | PZ::SystemList | inline |
Get(const SystemType &type) const | PZ::SystemList | inline |
Get(const SystemType &type) const | PZ::SystemList | |
Has(const SystemType &type) const | PZ::SystemList | inline |
InsertAfter(const SystemType &type, const SystemType &after) | PZ::SystemList | inline |
InsertBefore(const SystemType &type, const SystemType &before) | PZ::SystemList | inline |
NonCopyable() | PZ::NonCopyable | inlineprotected |
Remove(const SystemType &type) | PZ::SystemList | |
RemoveAll() | PZ::SystemList | |
StartAll() | PZ::SystemList | |
StopAll() | PZ::SystemList | |
SystemList(Application &application) | PZ::SystemList | |
UpdateAll(float deltaTime) | PZ::SystemList | |
~SystemList() | PZ::SystemList |