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A simple but powerful game framework
Namespaces | Functions
Convert.h File Reference

Namespaces

namespace  PZ
 
namespace  PZ::Convert
 

Functions

template<typename T >
std::string PZ::Convert::ToString (const T &value)
 
template<typename T >
PZ::Convert::FromString (const std::string &str)
 
template<>
std::string PZ::Convert::ToString< bool > (const bool &value)
 
template<>
bool PZ::Convert::FromString< bool > (const std::string &str)
 
template<>
std::string PZ::Convert::ToString< Vector2f > (const Vector2f &value)
 
template<>
Vector2f PZ::Convert::FromString< Vector2f > (const std::string &str)
 
template<>
std::string PZ::Convert::ToString< Angle::Degrees > (const Angle::Degrees &value)
 
template<>
Angle::Degrees PZ::Convert::FromString< Angle::Degrees > (const std::string &str)
 
template<>
std::string PZ::Convert::ToString< Angle::Radians > (const Angle::Radians &value)
 
template<>
Angle::Radians PZ::Convert::FromString< Angle::Radians > (const std::string &str)