ProtoZed
awesome branch
A simple but powerful game framework
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Namespaces | |
namespace | PZ |
namespace | PZ::Convert |
Functions | |
template<typename T > | |
std::string | PZ::Convert::ToString (const T &value) |
template<typename T > | |
T | PZ::Convert::FromString (const std::string &str) |
template<> | |
std::string | PZ::Convert::ToString< bool > (const bool &value) |
template<> | |
bool | PZ::Convert::FromString< bool > (const std::string &str) |
template<> | |
std::string | PZ::Convert::ToString< Vector2f > (const Vector2f &value) |
template<> | |
Vector2f | PZ::Convert::FromString< Vector2f > (const std::string &str) |
template<> | |
std::string | PZ::Convert::ToString< Angle::Degrees > (const Angle::Degrees &value) |
template<> | |
Angle::Degrees | PZ::Convert::FromString< Angle::Degrees > (const std::string &str) |
template<> | |
std::string | PZ::Convert::ToString< Angle::Radians > (const Angle::Radians &value) |
template<> | |
Angle::Radians | PZ::Convert::FromString< Angle::Radians > (const std::string &str) |