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ProtoZed
awesome branch
A simple but powerful game framework
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Namespaces | |
| namespace | PZ |
| namespace | PZ::Math |
Functions | |
| float | PZ::Math::Sqrt (float value) |
| float | PZ::Math::Sin (float value) |
| float | PZ::Math::Cos (float value) |
| float | PZ::Math::Tan (float value) |
| float | PZ::Math::ASin (float value) |
| float | PZ::Math::ACos (float value) |
| float | PZ::Math::ATan (float value) |
| float | PZ::Math::ATan2 (float x, float y) |
| float | PZ::Math::Pow (float value, float pow) |
| float | PZ::Math::Floor (float value) |
| float | PZ::Math::Ceil (float value) |
| float | PZ::Math::Abs (float value) |
| double | PZ::Math::Abs (double value) |
| int | PZ::Math::Abs (int value) |
| template<typename T > | |
| T | PZ::Math::Clamp (T value, T min, T max) |
| template<typename T > | |
| T | PZ::Math::Wrap (T value, T min, T max) |
| template<typename T > | |
| T | PZ::Math::Min (T a, T b) |
| template<typename T > | |
| T | PZ::Math::Max (T a, T b) |
1.8.2