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A simple but powerful game framework
PZ::Quaternion Member List

This is the complete list of members for PZ::Quaternion, including all inherited members.

GetLength() const PZ::Quaternion
GetLengthSquared() const PZ::Quaternion
Inverse() const PZ::Quaternion
Normalize()PZ::Quaternion
operator!=(const Quaternion &other) const PZ::Quaternioninline
operator*(const Quaternion &other) const PZ::Quaternioninline
operator*(float scalar) const PZ::Quaternioninline
operator*(const Vector3f &v) const PZ::Quaternion
operator*=(const Quaternion &rhs)PZ::Quaternion
operator*=(float scalar)PZ::Quaternion
operator+(const Quaternion &other) const PZ::Quaternioninline
operator+=(const Quaternion &rhs)PZ::Quaternion
operator-(const Quaternion &other) const PZ::Quaternioninline
operator-=(const Quaternion &rhs)PZ::Quaternion
operator=(const Quaternion &rhs)PZ::Quaternion
operator==(const Quaternion &other) const PZ::Quaternion
Quaternion(float x=0.f, float y=0.f, float z=0.f, float w=1.f)PZ::Quaternion
Quaternion(const Vector3f &axis, Angle::Radians angle)PZ::Quaternion
Quaternion(const Quaternion &other)PZ::Quaternion
wPZ::Quaternion
xPZ::Quaternion
yPZ::Quaternion
zPZ::Quaternion
~Quaternion()PZ::Quaternion